Originally created by Interplay Entertainment, Bethesda bought the intellectual rights to the brand to release in 2008 "Fallout 3" on PS3, Xbox 360 and PC. This title was made as a direct equal to Interplay's first two main entries.
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Promotional art for ZeniMax's "Fallout 3" |
The game built on Interplay's foundations, America was in amidst 1920's esqe lifestyle, until a nuclear war forced it's population to hide in nuclear shelters build underground. This is where the game takes off. Your character is rejected from this "Vault" community and must survive in the newly named "Wasteland" by any means possible. This unique game play is also accompanied by a story too, as you come to find out that your father (Voiced by Liam Nesson, Taken) has also left your vault, leaving clues as to his whereabouts Its up to the player to traverse this landscape to find him, while meeting NPC's who will either help you in return for a you completing a favor for them. or hinder you, in most cases shoot you on sight. Some characters have been severely altered by this landscape, while others appear uninflected by the wasteland. Talking to these characters usually opens up some back story,
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This "Ghoul" Was the subject of extended radiation poisoning. |
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In game scene of the player roaming the wasteland, encountering a hostile. |
Developed by ZeniMax subsidiary, Obsidian Entertainment released in 2010 Oct, Fallout new Vegas was a sequel to Fallout 3 but based on the story of another character. Now set in Post-apocalyptic Nevada several years after its predecessor The player now takes the role of "The Courier" Whos job it is to deliver important packages for others. On this job, he is intercepted by an anonymous gangster, who steals this package, shoots the player and then leaves him for dead. The game play starts when the player is recovered by a friendly doctor, who eventually heals the player and sends him on his way.
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Promotional art for ZeniMax's "Fallout: New Vegas" |
Most interesting part of this game I feel is its intro. Where it strives to create a persona for the player before play, it also gives an immediate sense of purpose, revenge on this character that left you for dead. This I feel is more engrossing than trying to search for your father (Fallout 3 plot) which I feel has become a cliche.
What I love also about this game is its style. Its essentially "grown-up" from its previous attempt to make the player appear a scavenger, and more like a survivor. Also eventually going to the Strip is a memorable experience where its casinos and hotels give the player a sense of a community still existing.
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In game scene of the New Vegas strip. |
Fallout 4 is currently under development.
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